Firebrand

Firebrand was essentially two games, a strategy map where players dispatched their agents for electoral shenanigans, then a turn-based tactics game whenever opposing agents clashed. It featured two map generators - one for the city map and then another for the turn-based tactics, character creators and generators, and simple AI to play against.

Firebrand received Concept Definition funding from Ontario Creates, and was a finalist at the 2021 Ubisoft Indie series. However, it was dropped due to its large scope and the team becoming increasingly uncomfortable with the game’s themes in relation to current events.




Features: Procedurally generated city maps with demographics, points of interest, and information levels. Procedurally generated turn-based tactical maps in the city streets, with generated buildings and other decoration. Interlocking layers of gameplay, so that events in the Tactics layer impacted the Strategy layer.